{"id":6665,"date":"2026-06-03T10:20:51","date_gmt":"2026-06-03T10:20:51","guid":{"rendered":"https:\/\/bledconference.org\/?p=6665"},"modified":"2026-06-03T10:20:51","modified_gmt":"2026-06-03T10:20:51","slug":"panel-why-should-we-care-about-virtual-worlds-and-web-4-0","status":"publish","type":"post","link":"https:\/\/arhiv.fov.um.si\/ebled2026\/panel-why-should-we-care-about-virtual-worlds-and-web-4-0\/","title":{"rendered":"Panel: Why should we care about virtual worlds and web 4.0?"},"content":{"rendered":"<p>[et_pb_section fb_built=&#8221;1&#8243; theme_builder_area=&#8221;post_content&#8221; _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221;][et_pb_row _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; theme_builder_area=&#8221;post_content&#8221;][et_pb_column _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; type=&#8221;4_4&#8243; theme_builder_area=&#8221;post_content&#8221;][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; theme_builder_area=&#8221;post_content&#8221; hover_enabled=&#8221;0&#8243; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p><strong>G\u00fcl Akcaova<\/strong>, lead futurist at SURF, Netherlands<br \/><strong>Alina Kadlubsky<\/strong>, academic staff at Applied University of Mittweida, Germany<br \/><strong>Mark Cole<\/strong>, strategic advisor at SURF, Netherlands<\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][et_pb_row _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; theme_builder_area=&#8221;post_content&#8221;][et_pb_column _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; type=&#8221;4_4&#8243; theme_builder_area=&#8221;post_content&#8221;][et_pb_text _builder_version=&#8221;4.27.6&#8243; _module_preset=&#8221;default&#8221; theme_builder_area=&#8221;post_content&#8221; hover_enabled=&#8221;0&#8243; sticky_enabled=&#8221;0&#8243;]<\/p>\n<p>As Laura DeNardis (2014) pointed out, we are approaching a new era of computing\/web: an<br \/>&#8220;Internet in Everything&#8221;, meaning the transformation of the Internet from ICT to a controlled<br \/>network embedded directly into the physical world and connecting operating systems and<br \/>devices across industries, a shift considered more powerful than the Industrial Revolution. A key<br \/>component of this next phase is the rise of virtual worlds, often described as Web 4.0 by the<br \/>European Commission. Enabled by immersive technologies such as virtual, augmented, and<br \/>mixed reality (also known as extended reality or XR), these environments allow users to interact,<br \/>collaborate, and create in persistent digital spaces that increasingly blur the boundaries<br \/>between physical and digital experiences (EC, 2023). As virtual worlds evolve from conceptual<br \/>environments into platforms for education, research, culture, and social interaction, they raise<br \/>important questions about the broader societal implications of immersive digital environments.<br \/>First, the panel will address the current state of virtual worlds, highlighting recent technological<br \/>developments and innovative applications in education, collaborative research, and cultural<br \/>engagement. This includes examining how dominant technology companies such as Apple,<br \/>Meta, Google, Niantic, and Snap have been gradually enclosing virtual spaces through vertical<br \/>integration and walled gardens, bringing products and services under centralised control. The<br \/>fairness of such arrangements, particularly regarding how data is collected, used, and monetised<br \/>without full transparency, raises questions that extend well beyond privacy into broader ethical<br \/>territory. Furthermore, we observe the ethical challenges already present in today&#8217;s social media<br \/>and virtual spaces are likely to be amplified by further technological development, including the<br \/>effects of XR content filters on self-perception and perception of others, the spread of<br \/>disinformation and misinformation, the dehumanisation of users, and the reinforcement of echo<br \/>chambers through the manipulation of user attention.<br \/>Second, the panel will reflect on the historical development of virtual worlds, tracing the<br \/>evolution of immersive digital environments from early virtual reality experiments and online<br \/>communities to today&#8217;s increasingly sophisticated and interconnected platforms. Understanding<br \/>this trajectory helps contextualise the current role of virtual worlds within digital transformation, and frames the growing ethical dangers posed by the convergence of XR and AI.<br \/>Several works acknowledge these compounded risks: Camilleri et al. (2024) warn that<br \/>integrating AI into VR will likely augment existing ethical problems; Rosenberg (2026) identifies<br \/>context-aware generative influence as a powerful manipulative pathway for shaping consumer<br \/>behaviour; and Stacchio et al. (2024) argue that XR and AI should be covered under a united<br \/>ethical framework, given that spaces like the Metaverse already deploy both in combination.<br \/>These challenges require a transdisciplinary approach that involves industry, government,<br \/>academia and education.<br \/>In summary, we\u2019d like to provide an industry perspective to the Bled conference that is<br \/>addressing co-creating human-centred and responsible digital futures. During this panel,<br \/>practices, reflections and thoughts will be shared to identify future directions for research.<\/p>\n<p><strong>References<\/strong><br \/><em>Camilleri, V. (2024). Perspectives on the ethics of a VR-based empathy experience for<\/em><br \/><em>educators. In S. Caball\u00e9, J. Casas-Roma &amp; J. Conesa (Eds.), Ethics in online AI-based systems<\/em><br \/><em>(pp. 211-228). Elsevier.<\/em><br \/><em>DeNardis, L. (2014). The internet in everything: Freedom and security in a world with no off<\/em><br \/><em>switch. Yale University Press.<\/em><br \/><em>European Commission. (2023). Towards the next technological transition: Commission<\/em><br \/><em>presents EU strategy to lead on web 4.0 and virtual worlds.<\/em><br \/><em>https:\/\/ec.europa.eu\/commission\/presscorner\/detail\/en\/ip_23_3718<\/em><br \/><em>Rosenberg, L. (2026). AI-powered augmented reality as a threat vector for human<\/em><br \/><em>manipulation. https:\/\/doi.org\/10.48550\/arXiv.2601.18802<\/em><br \/><em>Stacchio, Lorenzo &amp; Pierdicca, Roberto &amp; Paolanti, Marina &amp; Frontoni, Emanuele &amp; Giovanola,<\/em><br \/><em>Benedetta &amp; Tiribelli, Simona. (2024). XRAI-Ethics: Towards a Robust Ethical Analysis<\/em><br \/><em>Framework for Extended Artificial Intelligence.<\/em><\/p>\n<p>[\/et_pb_text][\/et_pb_column][\/et_pb_row][\/et_pb_section]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>On Tuesday, June 9, 2026, 39th Bled eConference will host a panel<br \/>\nWhy should we care about virtual worlds and web 4.0?<\/p>\n<p>G\u00fcl Akcaova, lead futurist at SURF, Netherlands,<br \/>\nAlina Kadlubsky, academic staff at Applied University of Mittweida, Germany and<br \/>\nMark Cole, strategic advisor at SURF, Netherlands <\/p>\n<p>will address the current state of virtual worlds, highlighting recent technological developments and innovative applications in education, collaborative research, and cultural engagement. Panelists will reflect on the historical development of virtual worlds, tracing the<br \/>\nevolution of immersive digital environments from early virtual reality experiments and online communities to today&#8217;s increasingly sophisticated and interconnected platforms.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"on","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-6665","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/arhiv.fov.um.si\/ebled2026\/wp-json\/wp\/v2\/posts\/6665","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/arhiv.fov.um.si\/ebled2026\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/arhiv.fov.um.si\/ebled2026\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/arhiv.fov.um.si\/ebled2026\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/arhiv.fov.um.si\/ebled2026\/wp-json\/wp\/v2\/comments?post=6665"}],"version-history":[{"count":2,"href":"https:\/\/arhiv.fov.um.si\/ebled2026\/wp-json\/wp\/v2\/posts\/6665\/revisions"}],"predecessor-version":[{"id":6669,"href":"https:\/\/arhiv.fov.um.si\/ebled2026\/wp-json\/wp\/v2\/posts\/6665\/revisions\/6669"}],"wp:attachment":[{"href":"https:\/\/arhiv.fov.um.si\/ebled2026\/wp-json\/wp\/v2\/media?parent=6665"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/arhiv.fov.um.si\/ebled2026\/wp-json\/wp\/v2\/categories?post=6665"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/arhiv.fov.um.si\/ebled2026\/wp-json\/wp\/v2\/tags?post=6665"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}